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Re: Two Game ideas Thu, 08 March 2007 20:42 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Your probably right, restrict to mineral alchemy... Trick is, I can do this just fine, but I want to play in it as well. My method for getting jumpgates was to use a hacked exec which puts nubians with 36 jumpgates on it, the nubian will be scrapped using another exec that will prevent it from giving any tech or scrap. The first exec would convert a peeping tom into the nubian rather than hunting down MT's and scrapping manually. Though I would like that tool of Wumpus's. I wonder if anyone's got the tool used to make that map with dozens of wormholes. I think it was PricklyPea that did that. I'd love to try that one out too.


Anyway, doing them seporate is probably better.

If I could get direct access to the players then I could just load up their starting pop minus 100 and do all my stuff with the players like that. Then it's not a jumpstart. But if I did that I'd probably not be allowed to play in it. Course I could do that and just sit back and watch the action.

When you say spacing pop growth, you mean dump them into space right? Ouch, that's heartless, but rather effective as well. I was just going to delete the frighter design, or just use a large colony freighter. Heck I could have one spawn in for everyone to upload.. But I'd need a 3rd party to verify, and if then I could just let them do it.



Rule 1: "Pillage, THEN burn!"

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