Re: Effects of a player's reputation on diplomacy and survival chances... |
Thu, 08 March 2007 16:02 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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iojho | ![](images/cadet4.gif) | Officer Cadet 4th Year | Messages: 280
Registered: October 2006 Location: EPBA | |
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Perhaps you should take into consideration other factors which might have inpact on your early defeat, i.e.:
1.
universe size (small is hard for playing as AR)
2.
diplomacy (you have to remember to be "hi" to everyone and try to conclude NAP. In cut-throat, corresponding with me, you did not mention about NAP even once.)
3.
scouting (well... in Cut throat, I was preparing for many years, my ships were stationed nearby your planets uncovered till I attacked. Where were your scouts??)
4.
colonization (you cannot expect that one let you colonize planet remoted only 20 ly form his HW)
5.
moving fleets (try to move your fleets from planet to planet)
6.
protect your bases (in Cut throat, your bases were equipped only with 4 wolverine shields and 1 yokimora)
7.
mine fields (they create only illusion of safety)
8.
shielded FFs (are useless when your opponent has sappers)
9.
expect everything worst (your opponent may be faster)
iojho
[Updated on: Sat, 10 March 2007 05:32]
"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."
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