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Re: HP and 15k in 2525 Sat, 06 January 2007 06:22 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1211
Registered: April 2003
Location: Slovenia, Europe
Neo the White wrote on Fri, 05 January 2007 23:08

3i
resources 1/1000
factories were 15/9/25
and PGR 6% that makes 12%

No wonder you lost. With these ultra-expensive fac's settings I can't get even close to a strong race. With 15 mines operated and "weapons cheap rest expensive @ 3" this race can compete early only against really weak HPs or AR. And if it would by some miracle manage to survive to the late game it would have such a big germ shortage it could never build any competititve fleet, and any minerals it would collect to the time would vanish in 5 turns of intense shipbuilding...

It is true JC wrote the formula "economy - technology - ships", but one needs to note that most races need minerals for economy AND all races need them for ships. Following that I'd drop the amount of factories the race can operate to 20 (losing 20% of resources) and'd invest those RW points to increase mines to 22 (gaining 47% more mines) and also get con cheap. Just those three changes make the race competititive in any phase of the game:
- in eary game it gains lots of pop and resources from PGR 12%, and enough minerals to build factories quickly,
- in mid game it can have jihads/juggs and BBs fast enough to defend itself (and also minerals to produce them), and
- in late game 2200 resources from its every planet can quickly get it to nubians and to level 14/16/18/19 in those expensive tech fields.

HTH.

BR, Iztok



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