Re: HP and 15k in 2525 |
Mon, 01 January 2007 11:24 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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iztok | ![](images/commander.gif) | Commander | Messages: 1211
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Neo the White wrote on Sun, 31 December 2006 22:12 | Is it possible to make a HE that will survive another race with high pop growht rate and is bent on ground assault???
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It is possible to made a HE that's unbeatable in tiny packed uni by (virtually) any other PRT. Check the duel race used by ccmaster at the duel year 2004.
But that ultra-speed design is really feasible only in duel conditions. All other 3-immune designs (4% and 5% PGR) are just too slow to stand against determinated high-growth opponent starting close to them. The 7%+ growth HEs are (at least IMO) too weak economically / technologicaly / mineralically to keep away stronger neighbours in late game. The 6% HE with a perfect pop management might survive an early assault (still not before turn 20), however it is not really strong in late game, so it's use is quite limited.
Well, your problem is not limited to just HE PRT. It's quite common for any game. Like: for a long-lasting slow tech game you field a slow HP race and your fist heighbour is a QS that's designed specifically to quickly kill such slow races. Or you field a fast -f and find yourself cornered between an agressive HG WM and a strong HG JoaT.
That's why most races for vanilla games are nowadays HGs: they can stand against a -f and survive, and are still significantly faster than HPs, so they can cripple them before they can harvest fruits of their bigger late-game economy.
The moral : don't bother with countering every neighbour you could imagine . Create a good race for given game parameters, make it a bit more resilient to early attacks and go play the game.
BR, Iztok
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