Re: Radical Uses for the Destroyer |
Sat, 30 December 2006 04:04 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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Drakhyulla | ![](images/crewman_2nd.gif) | Crewman 2nd Class | Messages: 16
Registered: December 2006 Location: A crypt near you :)= | |
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Iconian wrote on Sat, 30 December 2006 01:29 | Coyote: Boy, I can't make up my mind now. Before posting I thought about a Fueler with lasers and discounted it. Now, I'm thinking it would mostly come down to personal preference. I'd generally rather have a specialty beamer with one or two MJ's and a Fueler supporting it than a Fueler with two X-rays--Stars! seems better for specialized designs. The armed Fueler would kind of be slow. But maybe just as a defender it would be OK . . . I wonder which would be better overall . . . probably not a Fueler with one laser, anyway.
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A fueller with a couple of lasers increases your options and provides protection only at the cost of a few resources and B of which you have plenty at this stage.
The reason for using the fuelers is to speed up getting your pop to it's destination where it can grow and increase your economy. Speed also means it's less likely that the opposition can react to prevent you colonising or building up your world. Furthermore, the fuelers are often most needed when sending out an initial colony to 4 * W9 travel or more. You want to be their quick before someone else gets it and you want to prevent someone being able to stop you just because they happened to have an armed scout nearby.
As an opponent, it is early in the game and the race to grab real estate is underway ... you see a colony heading somewhere you'd like to be. But wait, the scoundrel has a couple of DD's accompanying the transports. You ponder your options ... you check their weight ... no popguns ... looks like you could kill them off if you build your own red laser DD's this year. Hmmm you look again - no wait they have a couple of lasers aboard (which could be blue for all you know ... unless you're a WM who'd already be licking his lips for the kill anyway) ... can you afford the extra Ir to ensure you have sufficient firepower? Possibly better off building two sets of transports and colonising two other planets instead. Decisions, decisions ...
Perhaps those lasers are worth it just as a deterrent from opportunistic attacks, if nothing else.
Do I need to point out that WM Yaki armed fuelers rock?
Drakhyulla.
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