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Re: Radical Uses for the Destroyer Fri, 29 December 2006 19:29 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Iconian wrote on Fri, 29 December 2006 23:35

All comments welcome.


Destroyer colonizer:
Santa Maria is 27i/9b/22g/37r
DD colonizer is 38i/12b/16g/64r

So it costs almost twice more than Santa Maria in resources. So one can build 2 Santa Marias and one real DD for cost of 2 fakes. Most minerals are given back but no resources when colonizing. One rarely just colonizes there without immediately populating. In that light the majority of colony fleet (and biggest vulnerability of it) are Transport ships anyway.

Destroyer transport:
You are right, its pointless. Very Happy

Destroyer booster:
Destroyer is OK platform for booster. If its armed it can escort but usually does not prevent opponent from dropping the transports if he really wants to. Boosters are important part of fleet when IFE-less. With IFE one can temporarily use anything that is present for casual boosting, be the "booster" really meant as transport ships, scouts or escorts. It is little amount of fuel that matters there.

Practical Use:
On one hand you seem to worry about the armor of the ships a lot on other hand you suggest not to get into contact with opponents. Wink No one who is attacking is going after a fueler or colony ship, everyone are interested to get the transports down. 50kT or 25kT of colonists on ground are quite profitable to pop-drop on any case.

PRT-s and races:
HE ... uses mini-colonizers for booster, fuel and transport.
SS ... no one see that DD colonizer anyway so early unless in direct contact so why to waste resources? Sure, can boost with DD-s why not.
WM ... now WM certainly can both see the design and drop such a colonizers from early on. WM Santa Maria gets out of battle quite fine if WM is losing it.
CA ... its always banned, right. Nod
IS ... better to use fuel transport for booster. IS is early most worried to build enough cargo space because the bastards grow otw.
SD ... better to use mini-minelayer for booster.
PP ... is weak. Sure, can boost with DD-s why not.
IT has privateers immediately, these usually have plenty of fuel for the not so long distances that IT has to fly. Privateers may drag along one Mayflower, no biggie. Sure, IT can escort his colony fleets with DD-s why not.
AR ... sole PRT that may avoid immediately populating his colonies because AR cant be pop-dropped. Irrelevant because AR can use only colony ship hull for colonizer. AR is also most limited by ironium so often dont have it for booster DDs and instead aims for large freighters asap.
JOAT is yes, JOAT is strong and hard to screw up. Too powerful and easy to play PRT whatever you do and can afford double cost colonizers too.

-f races can usually have LF by turn 11 like AR. There is nothing with better cost efficency for cargo and fuel so early in game compared to Large Freighter. Cost efficency is a key both for AR because of mineral limit and for -f that wants to use his resources for takin unfair share of planets early to stay competive. Wink

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