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Home » Stars! Clones, Extensions, Modding » FreeStars » Idea: Diplomacy Pane
Re: Idea: Diplomacy Pane Thu, 14 December 2006 18:58 Go to previous messageGo to previous message
sirgwain is currently offline sirgwain

 
Senior Chief Petty Officer

Messages: 86
Registered: March 2004
Location: Tucson
The reason this is coming up for me is I am trying to implement battles in my Stars! clone. Each ship stack needs to know if it should attack the other stacks and which stack to attack. Simulating battle on the server is no problem because the server is aware of all player relations for every fleet. The client side is another issue altogether. The player's only know about their own relations and therefore they don't know if an enemy ship stack should attack or not.

I'm trying to avoid sending battles over the wire as a series of stack movements and firings, but it looks like I'm going to have to to preserve player relations. I suppose upon battle I could make their feelings known to each player, because by the time a battle starts the gloves have been thrown down, so to speak.

Battles are pretty complicated!

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