Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » 3D Viewport for Stars!
Re: 3D Viewport for Stars! Mon, 13 November 2006 10:39 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Coyote wrote on Sun, 22 October 2006 04:11

One thing that might be fun and not add too much horrible complexity is to make one or both the edges wrap. Also, maybe a Moebius-strip option so the left-right edges connect inversely somehow.


iztok wrote on Wed, 25 October 2006 09:07

I don't find that cool. 've seen and played such an universe in Reach for the Stars II and I can tell you it's quite frustrating.
Sad No safe border (attack can come from every direction),
Sad no reference point (like starting position - HW centered) in late game, when ships could travel everywhere, and
Sad in any universe larger than what fits on ~four screens (50-60 stars) I've had problems navigating (what part of uni I'm actually looking at, where's that star I had to check).



Wrapped edges would be a nice feature if it would be an additional feature that can be turned on or off like other general game settings (eg public player score). But if somebody ever implements this feature, I would strongly recommend that it should go along with the implementation of freely scrolling the map. Otherwise it't a headache to visualize in your head that your corner is in fact NOT a corner.

While I am not a fan of it myself, the point is valid that wrapped edges make starting positions of players a lot more equal and to some this will probably appeal.

I myself would rather agree with iztok that I don't like it. I experienced it in some other games, namely ImperialConflict.com. My experience was:

1) Wrapped edges and what it means for your empire is surprisingly difficult to handle in your poor human brain (easier for an AI)

2) To quite an extent planning your defense, offense, with whom to ally, whom to make war with or a NAP is based on your and the other players' location on the map. And just think about your usual tactic to enclose another player, to cut him off from further expansion or the cornered player who has to do some hard thinking wether he gets out of his corner by allying or by war... All this gets much more difficult with wrapped edges (see also 1), some things become impossible.
You can't strife anylonger to create a secure backyard-corner but need to think rather in circles with only the core (perhaps) secure.

To sum it up, IMHO wrapped edges take out some of the fun and make things much more difficult.

And somebody mentioned 3d or even more dimensions... puuuh, and all that put on a 2d-monitorscreen... I get a headache just thinking about the complexity this involves. Gone would be the days where I can do some thinking about my tactical situation in the Stars!-universe while taking a shower.

Report message to a moderator

 
Read Message icon5.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: I introduce myself
Next Topic: Stars using Celestia
Goto Forum:
  


Current Time: Thu Jun 20 07:42:50 EDT 2024