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Re: Winning conditions Mon, 13 November 2006 03:02 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Altruist wrote on Sun, 12 November 2006 04:10

Another option would be the restriction wizard includes in many of his games:

Everyone has to be set to enemy except one ally. The ally can be changed once every 10 years. Tech exchange between enemies is not allowed.

For big games where you usually want to have more options available for diplomacy, you could allow tech exchange or a number of up to 3 players to form an alliance.

As a note to complete Altruist: this is allowing a 2 player alliance win.

I've played in several games with similar rules (hosted a few myself) and *in general* this tends to work.
They are not perfect since it is hard and almost impossible to stop a race/allinace that is really outgrowing all others, everyone will be fighting their own wars and can't work together to form a joined front ...

mch

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