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Home » Stars! 2.6/7 » The Academy » Race design quandary
Re: Race design quandary Sun, 29 October 2006 15:19 Go to previous messageGo to previous message
Staz is currently offline Staz

 
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Messages: 514
Registered: November 2003
Location: UK
It's probably also worth mentioning that CE is not so good if you rely on stacked shields a lot (e.g. if you tend to take RS). One of the common tactics to deal with CE is to split your warfleets up so that you can be fairly sure the majority will be there at the battle. Splitting up your fleets dramatically reduces the shield stacking.

A similar effect happens with whole-ship-kills. Ships die when a salvo from a single slot of a single stack (not ship) is more than the remaining armour of ships in the target stack. Bigger stacks are more therefore likely to kill ships.

If you don't get a whole ship kill, the damage is spread evenly over all the ships in the target stack. The damage done to the target token is the same, overall, as if there were ship kills.

Why do you want ship kills, if the damage is the same? Because dead ships don't shoot back.

In summary - one stack of 40 ships is better than four stacks of 10 ships, and CE encourages you to split your fleets.

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