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Re: Bi-Immune PP Fri, 27 October 2006 00:33 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
With only 1 field to terraform, you won't really make much (any) use of packet forming for a while.

I'd switch to rad narrow instead of temp narrow, as you don't get many planets on the edge of temp and grav. This would make the difference between a 1in6 start and a 1in5, at no points cost. Although you are much more likely to have hab sharing issues. Finding 12 points to take rad left shifted instead would solve that problem. You shouldn't have a germ shortage, with all those remotes and a low factory count, so packet forming with germ isn't quite as crazy as it sounds... But still, maybe temp is better even so.

Economy is pretty poor, with poor facs, mines and low growth rate. Compound this with no cheap techs and you have a problem.

It'll be a LONG time before you have TT tech high enough to get many planets - don't forget you are unlikely to be able to trade for bio. That said, 11 clicks terra gets you to 1in3 (rad) or 1in4 (temp) which is achievable without trading.

Diplomacy is very nice, with ARM and scanners and possibly great hab sharing. Although no-cheap techs is going to make tech trading a massive challenge, you may be able to offset this somewhat with these LRT advantages.


After spending a bit of time playing in the race wizard with this race... I can't find a way to make it work. Giving up the factories may be the key (but it's still hard to get a good PGR, and exp tech -f doesn't sound fun) or perhaps going to a HP style econ (which makes a lot of sense with the pre-forming model.)

Overall, I would say if you want to packet form with PP, exploit it further and plan to packet form two variables instead of just one.


EDIT: sticking to the spirit of the race (2i, diplomacy) maybe you might like this:
NRSE, TT, ARM, LSP (gave up IFE...)
Grav, Rad immune
Temp 120 to 200
PGR 15
1/2500 15/8/16 3g facs
10/4/12 mines (10/3/10 mines is also an option)
all exp

Could push fac cost to 9 and get start@3... But I'd probably try to rely on fast talking and the diplomatic potent
...



[Updated on: Fri, 27 October 2006 00:45]

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