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Re: 3D Viewport for Stars! Tue, 24 October 2006 07:36 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Marduk wrote on Tue, 24 October 2006 01:07

Remap the coordinate field to center on (0,0) ... Given the limited number of objects in a game (compared to modern and semi-modern processing power, anyway) such remapping is a trivial task.
I dont care much about processing power, thing that concerns me is correct algorithm. The Moebius strip (and so Klein bottle) surface has some oddities. Mapping one point into centre is not enough to decide what way is "closer". Wink
There are cases when best way i can come up ... say "how far are two gates from each other?" is to calculate distances in two (or more?) directions and then to take the shortest (mapping to center does not aid).
Quote:

If it makes you feel better about visualizing the shape, think of it as the surface of a point. Laughing
Visualizing is the last concern about any concept (despite this thread is about visualization). First is the engine level.
Quote:

For two or more players to cooperate in any spacial sense, they'd have to use coordinates relative to the same object. You could include an option to allow allied players to switch to your coordinate system... though that would reveal your homeworld location.

Again ... in turn/dump/diplo/etc.deliverables it is best probably to use the "raw" coordinates ("coordinates of the Precursors"). So the self-centered view can be client-side artifical option. Nod

Having hyperspace as Klein bottle surface is however far lot more logical and fun concept than rectangle. Very Happy


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