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Re: SS ultimate strategy? Tue, 17 October 2006 11:32 Go to previous messageGo to previous message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
i feel like my last post didn't explain enough my feelings about why backstabbing is realistic. First of all, my distaste for backstabbing comes from my current warlords 2 game. Where I will sweeep the board in a very boring fashion becomes my opponent (owen) refuses to break an alliance. If he would just break it he could get the help of the other player [danny](who hates the player [preston] and plans to wipe him out at any cost)....i guess renaming a city danny sucks #### must have antagonized him..or the statement about how the only way he does diplomacy with danny is by shoving his stacks down his throat (bad pun i know))...

anyways, owen has a peace treaty which he refuses to break..else they might be able to beat me...as it is..i will have a boring time of the rest of the game..just a sweep-up operation.

Anyways, that only condones alliance breaking, not backstabbing, but honestly i think backstabbing is far more realistic politically, as long as your opponent isn't going to survive. The problem is that players will use prior knowledge; i on the other hand purposefully limit my options to looking at knowledge from the current game. I enjoy the metagame certainly, but i don't hold grudges. But the thing is..my friends and I are all n00bs, so to us stars is a diplomatic game, not a skill-based expansion game.

in the online community though, players are much more concerned with winning by skill, when they get backstabbed they dont' look at it as a lack of political skill (to anticipate or plan such first), but as just a cheap shot (part of this could be because players who are bad politically sometimes randomly backstab without any reason). the other part could be because diplomacy is not utilized quite as heavily by people who don't interact regularly (unless i'm wrong and you IM each other a lot, though without personality even that wouldn't be as effective)

I guess a second reason the community feels so strongly about it is because in skill based games, due to others grudges, eventually a lot of players develop silly honor codes, and therefore when one person gets backstabbed, he tends to be the only one who gets screwed. If everyone is willing to accept it though, then players will be more likely to look at alliances on a more temporary basis and hopefully guard or anticipate doublecrosses better. But yes, when a few players use outside knowledge to keep grudges (of course inside game knowledge of backstabs is fine), then they basically create a solid alliance block of players who don't condone it versus those who do.


this may very well happen in stars due to owen's perfect honor policy. Although, i happen to have heard quite a few people who are annoyed at owen's silliness and would like to take advantage of it...opportunities await...

however, if a few players shoudl try to adopt a full honor policy as well with owen, then it will basically degenerate down to a team match as i gather those who don't participate in such silliness. Though if they choose wrong and i manage to find a traitor in the honorable ones midsts, then the backstabbers will end up on top probably. Anyways, i guess in the gaming community here backstabbing is not condoned, and if society puts these kinds of constraints on the game, it would be wise not to break them, since the risks outweigh the benefits.

THat said, i really don't hope all my friends start playing that way...the way we play TBS games, diplomacy is so much more fun, and gives us things to talk about at lunch:P Anyways, i'm pretty sure at least danny, hakan, robby, jeremy, paul, and devin would be willing to doublecross..and that's 7/8. The only way i could see the balance on this issue shifting is if owen held grudges, and since he's alone, that own't have much of an effect except to handicap him.

I guess maybe the system acts to keep the status quo intact?

{Mod edit: censor}


[Updated on: Thu, 02 November 2006 06:09] by Moderator


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