Re: AR early game |
Mon, 16 October 2006 20:22 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
|
|
knightpraetor wrote on Tue, 17 October 2006 07:36 | Do you colonize high greens before you get 250k pop? when do you start colonizing etc
|
Partially depends on the race.
But generally with AR I would start colonising sooner - again, the sqrt in the resource formula encourages spreading your pop out. You need to be carefull not to cripple your growth - I'm not likely to send much more than a pinta load (22kt) of population to non-breeders in early game. I want to get *something* to all the planets I want, for the disproportionate resources small colonies generate and just to stake a claim.
A 3i AR is a good race to 'train your mind' to ship pop out like crazy. Take a 6% growth 3i AR and compare the results you get if you keep the pop on HW until 25%, to what you get if you hold it at around 5%....
Quote: | oh another thing i'm curious about is how valuable early energy tech is compared to getting large freighters to ship with.
|
Early energy tech is crucial. Those first few levels have a massive effect. Again, due to sqrt forumla the later levels have a lesser effect so are less important. With most (but not all) AT races I'd go for en 5 or 6 before doing much more than scouting. Then I'd get med freighters and start colonising.
It'd depend on the universe and race whether I decided to get en10 or LFs first... If my colonies are widely spread then LF is going to be usefull... If my colonies are densely packed and I have ISB, then it's less urgent...
[Updated on: Mon, 16 October 2006 20:24] Report message to a moderator
|
|
|