Re: New game suggestion: The Precursors |
Thu, 03 August 2006 03:43 |
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I don't yet know how to do max tech with HST editing. I presume it's some large number of resources devoted to each field with the tech settings being the scaling factor.
My idea, (after some testing) was to max out the mines and factories, and narrow the habs some so that the less industralized worlds are the red ones. And the more industralized worlds are the green ones or yellow ones. Narrow habs and TT, should make enough variation.
Also I think I'm going to limit this to a medium map, less worlds to precolonize. The starting year might be anywhere form a few hundred years to a thousand. Depending on how long it takes to tech up and spread out.
What percentage of the map should be preindustralized?
Another idea:
IT
IFE
TT
ISB
GR
1.12g 1.92g
16C 96C
Immune
6%
800
15/7/25 4g
17/3/25
Bio cheap, rest expensive
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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