Home » Primary Racial Traits » AR » AR design
Re: AR design |
Tue, 01 August 2006 16:50 |
|
Marduk | | Ensign | Messages: 345
Registered: January 2003 Location: Dayton, OH | |
|
Staz wrote on Tue, 01 August 2006 14:22 |
iztok wrote on Wed, 12 July 2006 08:05 | 400k pop on 90% planet gives at en-10 569 res. 300k pop on 90% and 100k on 40% gives 621 res.
|
At 15% PGR and assuming no crowding (Ultras), 400+0 will give you 54k growth. 300+100 will give you 46.5K growth.
So you are trading 9% more resources (621v569) against 16% better growth (54v46.5).
Is that a good trade?
Also, if you look at worst case (a 100% world and a 25% world) the most resources seem to come from a 94% / 6% split. And even that is only 3% more resources than having all the pop on the 100% planet.
|
Purely for purposes of generating more resources sooner, it is a good trade. The number of 'bonus' resources declines slightly year by year until the breeder starts crowding, and then begins to increase again. In the example given (the 40% second world), you'll always have gained more resources because of splitting your population sooner.
However, presumably you will keep your breeder at a level where you aren't suffering from crowding. Either 25% for the maximum relative pop growth or the 33% level for maximum absolute pop growth in that system. Your 'bonus' resources will cap at that point and decline from there because of reduced population growth at and following the initial split. Eventually this may (depending on hab values for any given system) result in a reduction in resources produced relative to having maximized your population growth instead of splitting early.
But it isn't likely that the newly capped breeder will be exporting all of it's population to other 90% worlds. The lower the average value of the developing worlds (after the first 100k seed), the better (or at least less worse) the decision to split early looks.
Then you need to consider the costs of the initial split. Splitting at lower values implies splitting more often, occupying more systems. Good so far, but the more systems you are occupying, the more resources and minerals you are spending (transports, defending warships, improving orbitals, miners), and the more thinly you are spread. The more you spend on support, the less you're really gaining.
Occupying more space has value too, though. And more transports built to feed more colonies means more transports available later after those colonies are fully-functioning worlds. Same thing with miners and depleted worlds. If you can feel comfortable defending in a 'shell', ships built to defend one-time colonies that are now inner systems are free to scout, harrass or otherwise prove useful somewhere else. So most of these costs aren't really wasted, just paid earlier than necessary.
As for every race, population is the foundation of resource production... the greater your population, the greater your potential resources. In the longest-term thinking totally divorced from circumstance, you're best off maximizing your population growth. For practical purposes, you just have to decide how best to balance the immediate need for more resources against increased time taken to reach your maximum potential. That is the trade-off being made.
A couple more things to consider are that in a real game you will never reach your ideal maximum potential, and that early ARs are somewhat squishy. More resources earlier, depending on how they are spent, may mean the difference between life and death.
In principle this is identical to anybody's decision of whether to hold a breeder at 25% versus 33%, or for factory races the decision on when to convert a breeder to a producer. How I decide is based largely on the evident aggressiveness of or perceived threat posed by my neighbors.
Report message to a moderator
|
|
|
|
|
AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Tue, 10 June 2003 07:04
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Sotek on Wed, 03 September 2003 23:33
|
|
|
Re: AR design
By: freakyboy on Thu, 04 September 2003 02:39
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Fri, 05 September 2003 02:41
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Tue, 04 July 2006 13:27
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Tue, 04 July 2006 15:53
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Thu, 06 July 2006 02:34
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Thu, 06 July 2006 08:08
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Thu, 06 July 2006 12:49
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Thu, 06 July 2006 17:30
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Fri, 07 July 2006 10:14
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Mon, 10 July 2006 14:35
|
|
|
Re: AR design
By: Kotk on Fri, 07 July 2006 09:28
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Mon, 10 July 2006 09:42
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Mon, 10 July 2006 14:03
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Mon, 10 July 2006 15:35
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Tue, 11 July 2006 06:48
|
|
|
Re: AR design
By: Kotk on Tue, 11 July 2006 16:50
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Tue, 11 July 2006 18:33
|
|
|
Re: AR design
By: iztok on Wed, 12 July 2006 03:05
|
|
|
Re: AR design
By: Staz on Tue, 01 August 2006 14:22
|
|
|
Re: AR design
By: Marduk on Tue, 01 August 2006 16:50
|
|
|
Re: AR design
By: Staz on Tue, 01 August 2006 19:08
|
|
|
Re: AR design
By: Staz on Wed, 02 August 2006 07:49
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Tue, 01 August 2006 11:59
|
|
|
Re: AR design
By: multilis on Tue, 01 August 2006 17:56
|
|
|
Re: AR design
By: iztok on Wed, 02 August 2006 04:39
|
|
|
Re: AR design
By: Tomasoid on Wed, 02 August 2006 07:50
|
|
|
Re: AR design
By: Kotk on Wed, 02 August 2006 14:09
|
|
|
Re: AR design
By: iztok on Thu, 03 August 2006 03:59
|
|
|
Re: AR design
By: joseph on Thu, 03 August 2006 07:09
|
|
|
Re: AR design
By: multilis on Thu, 03 August 2006 10:36
|
|
|
Re: AR design
By: Kotk on Fri, 04 August 2006 10:26
|
|
|
Re: AR design
By: multilis on Sat, 05 August 2006 11:46
|
|
|
Re: AR design
By: crr65536 on Wed, 09 August 2006 11:55
|
|
|
Re: AR design
By: Kotk on Sat, 12 August 2006 20:05
|
|
|
Re: AR design
By: multilis on Sun, 13 August 2006 01:04
|
|
|
Re: AR design
By: crr65536 on Mon, 14 August 2006 01:58
|
|
|
Re: AR design
By: Tomasoid on Mon, 14 August 2006 12:19
|
|
|
Re: AR design
By: crr65536 on Mon, 14 August 2006 14:11
|
|
|
Re: AR design
By: Kotk on Mon, 14 August 2006 15:45
|
|
|
Re: AR design
By: Tomasoid on Tue, 15 August 2006 04:48
|
|
|
Re: AR design
By: Kotk on Tue, 15 August 2006 08:51
|
|
|
Re: AR design
By: Tomasoid on Tue, 15 August 2006 09:30
|
|
|
Re: AR design
By: Kotk on Tue, 15 August 2006 11:59
|
|
|
Re: AR design
By: Tomasoid on Tue, 15 August 2006 13:29
|
|
|
Re: AR design
By: Kotk on Tue, 15 August 2006 19:51
|
|
|
Re: AR design
By: Tomasoid on Wed, 16 August 2006 07:46
|
|
|
Re: AR design
By: Kotk on Wed, 16 August 2006 12:15
|
|
|
Re: AR design
By: multilis on Wed, 16 August 2006 15:58
|
|
|
Re: AR design
By: multilis on Wed, 02 August 2006 17:17
|
|
|
Re: AR design
By: Kotk on Thu, 03 August 2006 00:23
|
|
|
Re: AR design
By: multilis on Thu, 03 August 2006 02:37
|
|
|
Re: AR design
By: iztok on Thu, 04 September 2003 07:27
|
|
|
Re: AR design
By: freakyboy on Thu, 04 September 2003 18:32
|
|
|
Re: AR design
By: iztok on Fri, 05 September 2003 02:12
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 02:41
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 02:46
|
|
|
Re: AR design
By: iztok on Fri, 05 September 2003 03:13
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 08:19
|
|
|
Re: AR design
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 22:16
|
|
|
Re: AR design
By: Steve on Wed, 10 September 2003 09:38
|
|
|
Re: AR design
By: iztok on Wed, 10 September 2003 09:55
|
|
|
Re: AR design
By: XyliGUN on Mon, 26 June 2006 20:31
|
|
|
Re: AR design
|
|
|
Re: AR design
By: XyliGUN on Tue, 27 June 2006 20:49
|
|
|
Re: AR design
By: Kotk on Tue, 27 June 2006 21:29
|
|
|
Re: AR design
|
|
|
Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:41
|
|
|
Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:59
|
Goto Forum:
Current Time: Wed Jun 12 21:13:22 EDT 2024
|