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Re: Game idea, realistic growth rate Mon, 31 July 2006 07:25 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
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Registered: December 2005
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Hi!

Dogthinkers wrote on Mon, 31 July 2006 04:21

[email

m.a@stars[/email] wrote on Thu, 27 July 2006 17:56]Do you mean AR would actually become too strong with these settings? Shocked


There'd be a danger of that. 6% AR is an *almost* playable race in normal games - it starts extremely fast and has potential to be a very dangerous neigbour (not what you'd normally expect from an AR...) It softens up badly in mid game (once initial colony rush ends) but has massive capacity available for late game if it can hold out. It is also bad for diplomacy as it needs a huge amount of room in early game to thrive. I don't think I'd ever be very tempted to take it into a normal game, but in a game where all the other races were also capped at 6% it starts looking very nice. Slow+exp energy would hurt it a lot though. I've been toying about using a 6% AR for duelling, but I think it's growth is too weak in the 2430-2450 period. But now I'm getting off topic... We should take any further discussion on AR into the AR subforum.


AR in such game is too weak, IMO.
AR economy is starbase. Having Dath Star in 40-50 year in normal game gives AR's HW almost the same economy as for usual race HW econ. In this game, when AR would be able to reach C17? Twisted Evil Because small number of planets, AR cannot spread out, so cannot have any benefit from square root formula. While all others would have factories from their 80%-filled HWs, AR would stagnate without no enough resources because 80% AR initial HW gives little of resources, and no way to improve this.

Also, AR have no way to survive the satrabse-killing order. Any SS race (BTW, SS would benefit from such game a LOT Wink ) can sneak to AR's HW with war ships unnoticed or noticed too late and kill just starbase. Shocked Lose of one planet inthis game where small numebr of planets per race anyway is really critical. Evacuate? Well, you can. And then lose pop in space for 10 years or so, being chaces by SS fleet?

You are kidding. AR cannot be strong in such game.



WBR, Vlad

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