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Re: Game idea, realistic growth rate Sun, 30 July 2006 21:21 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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m.a@stars wrote on Thu, 27 July 2006 17:56

Do you mean AR would actually become too strong with these settings? Shocked


There'd be a danger of that. 6% AR is an *almost* playable race in normal games - it starts extremely fast and has potential to be a very dangerous neigbour (not what you'd normally expect from an AR...) It softens up badly in mid game (once initial colony rush ends) but has massive capacity available for late game if it can hold out. It is also bad for diplomacy as it needs a huge amount of room in early game to thrive. I don't think I'd ever be very tempted to take it into a normal game, but in a game where all the other races were also capped at 6% it starts looking very nice. Slow+exp energy would hurt it a lot though. I've been toying about using a 6% AR for duelling, but I think it's growth is too weak in the 2430-2450 period. But now I'm getting off topic... We should take any further discussion on AR into the AR subforum.

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