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JasonC | ![](images/po_2nd.gif) | Petty Officer 2nd Class Stars! V.I.P | Messages: 58
Registered: July 2006 Location: Arlington, MA | |
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I've designed such a system and tried in out a few times. I call it "slow stars!".
The main requirement is that all races in the wizard must leave 4000 points unused (!)
Because of the way hab expense is calculated, there is another requirement - no immunities can be taken. They are uniformly too cheap for their balancing effect in slow stars.
Next there are some econ screen restrictions. First, the default settings are effectively 1/1000 pop efficiency, 10-20-10 factories (that's right, cost doubled, thus 5% typical return rather than 10%), and 10-10-10 mines (again, cost doubled). You are allowed to change things of course, but within the following limits -
Factory cost cannot fall below 15. The maximum factory efficiency is 1.2 rather than 1.5. Mine cost cannot fall below 7. Number operated is unrestricted.
HE requires an additional proviso, since its PGR is doubled. They therefore need to leave a variable number of points, as follows -
First balance the race to 4000 points with the PGR up at more like the "doubled" level you are aiming for. You must balance at an even PGR - 6, 8, 10 etc.
Now, reduce the PGR in the wizard by half. Pay no attention to the points. You have effectively created a balanced race equal to those of others, after your doubling. You still have only half-sized planets, however.
Now, as your HE bonus, raise the PGR from the previous step by just 1%. Not this corresponds to +2% in actual in game PGR.
You are done. Effectively, in "slow stars" the HE race gets a fixed +2% instead of double.
AR cannot really be fixed or balanced properly in "slow stars". Because its resources rise with the square root of pop rather than with pop, it enjoys too many benefits that the other -4000 point races cannot match. I recommend simply not allowing AR races in "slow stars".
Because resources are much lower, everything takes longer, space it much less restricted etc, there tend to be very long periods at the lower to middling tech levels, and it makes much more sense to invest in fleets and conquest long before maxing either space or tech.
I hope this is interesting. I'll post some sample "slow stars" races next.
Sincerely,
Jason Cawley
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Game idea, realistic growth rate
By: tgellan on Tue, 25 July 2006 05:03
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Re: Game idea, realistic growth rate
By: Kelzar on Tue, 25 July 2006 12:40
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Re: Game idea, realistic growth rate
By: EDog on Tue, 25 July 2006 22:36
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Re: Game idea, realistic growth rate
By: joseph on Tue, 01 August 2006 03:31
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Re: Game idea, realistic growth rate
By: iztok on Thu, 27 July 2006 06:03
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Re: Game idea, realistic growth rate
By: tgellan on Thu, 27 July 2006 09:55
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Re: Game idea, realistic growth rate
By: iztok on Thu, 27 July 2006 13:30
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Re: Game idea, realistic growth rate
By: JasonC on Sat, 29 July 2006 15:51
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Re: Game idea, realistic growth rate
By: JasonC on Sat, 29 July 2006 16:14
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