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Home » Stars! 2.6/7 » The Bar » Game idea, realistic growth rate
Re: Game idea, realistic growth rate Wed, 26 July 2006 00:58 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
Location: Hiding from Meklar
RE: Forced GR... Tricky. My gut feel is no, for the reason that it makes it even harder to specialise in any one area (i.e. discourages SS from getting good elect, or PP from good energy.) The result is a lot of players with a similar spread of techs - not much characterisation.

RE: Forced BET... Again, a tricky one. Suits the realism factor. I could live with this, but bear in mind it makes it harder to make an offensive based on superior tech - consider that the attacking fleet needs to be larger than defending fleet so you probably won't be able to justify 200% costs, whereas the defender has more time to catch up the research or doesn't need to build as much, so can effectively defend at a tech level below. When you combine this with the longer flying time between stars we risk a very passive game. Or perhaps we'll just see massive low tech frigate hordes Wink

So thats a "no" for GR, and a "don't mind" for BET Very Happy

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