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Home » Stars! 2.6/7 » New Game Announcements » Looking For 2-3 Players For A Vs-AI Game.
Re: Looking For 2-3 Players For A Vs-AI Game. Fri, 21 July 2006 15:33 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
tgellan wrote on Fri, 21 July 2006 10:39

but I've at least seen recently the SD AI expand... don't know if he'd attacked, he's been dead meat anyhow Smile) On the other hand, Crappicus wanted to play a large/huge dense/packed Universe, shouldn't that be enought for AR's?


Well, yeah, the SD and the SS AI *do* expand some... if you can call building a 25-planet empire in a Huge universe while everyone else builds 100+ planet empires "expanding" Razz

The PP AI expands more, 50+ planet empires aren't unusual at all... but it relies too much in packets and their fleets suffer from mineral scarcity. Very Happy

The HE and AR AIs OTOH, *overexpand*, i.e: they colonise more than they can defend early, but woe to you if you allow them to develop all those tiny outposts... Whip

Even if "AI alliances" are allowed, not all AIs will automagically ally. And even if they do, the AR AI can be easily suffocated by overexpanding neighbors. Sad

One thing to note is that the AIs can and will tech-trade under the right conditions, i.e: continued popdrop war, continued skirmishes or both, where none of them manage to get the upper hand, and when you attack them *poof* they ally and all have better tech than you. Surprised

Yeah, I know, too many AI-solo games! Laughing

PS: you want a nice challenge? setup a huge/dense with 16 players, don't allow *any kind* of alliances, either human or AI, and award victory to the race who kills more enemies. Pls note that allowing one AI (or one human) to kill a weaker AI is bad for your own score, so ... Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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