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Home » Stars! 2.6/7 » The Academy » timing - driver build and packet hit.
Re: timing - driver build and packet hit. Tue, 13 June 2006 04:15 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
So, essentially, if you are IT and want a planet to survive a packet strike, build defenses not a mass-driver.

A MD-10 (without minaturisation) costs 968 resources. This is enough to build 64 defenses.

If you have en-16 (you must have at least 15 for the MD-10) then you have planetary shields.

From starsfaq.com, Def(pop) = 1-((1-d)^n), where d=2.99% for planetary shields, ie 1 - ((1-0.0299)^64) = about 86%.

According to the spreadsheet, if you had built this instead you would only have lost 157,500 colonists (and 20 defenses) to that 3600kT packet in my last example, and you'd have managed to recover 1200kT minerals as well.

[Could someone check my numbers?]

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