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Home » Stars! 2.6/7 » The Academy » timing - driver build and packet hit.
Re: timing - driver build and packet hit. Tue, 13 June 2006 04:01 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
bigcanuknaz wrote on Mon, 12 June 2006 11:54

yup, IT...

I know I have more mineral loss sending packets.. How am I less effective catching them... Especially warp 10 packets caught at warp10 drivers?


Simplest thing is to use the packet calculator on the SBPosey Stars spreadsheet.

For example, a 3600kT packet at warp 10, from a warp-10 driver to a warp-10 driver 150ly away, no defenses on the target planet, which has a population of 500000.

For non-IT, the planet catches all 3600kT.
For IT, BOOM, the planet is wiped out.

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