Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » timing - driver build and packet hit.
Re: timing - driver build and packet hit. Thu, 08 June 2006 11:52 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
bigcanuknaz wrote on Thu, 08 June 2006 08:38

no, it was a warp7 that fired at warp10, and I had it built when it was in space, though not when it was fired.

turn1
I colonize planet and put warp 10 dock in queue
enemy fires packet from warp7 driver at warp10

turn2
I build warp10 dock
packet is in space

turn3
my pop is wiped out.

------------

I thought the driver should have caught the packet.

naz


As described that does seem wrong. So, the enemy's firing planet was more than 150ly from the target planet so that it took three years to arrive at the target, correct? You finished building a SD with a Warp 10 driver at the target the year that the packet was visible in space going Warp 10, then the next year the packet arrived and despite the presence of a Warp 10 driver the packet killed off all the population, correct? Assuming all those factors are correct I believe this would be a big bug, but it is not something that I'm aware of happening and think that I would, so I'm still expecting that you missed something in the sequence described.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Setting fleet destination point question
Next Topic: comps on nubs?
Goto Forum:
  


Current Time: Wed Jun 26 01:38:04 EDT 2024