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Re: New game: bidding for PRTs Mon, 05 June 2006 00:12 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
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DenHam wrote on Mon, 05 June 2006 13:52

1. How do you resolve ties between bidders? I suggested a tie breaking rule a few posts ago (1st Tie Breaker ... Total points bid on all races, Second tie breaker, number of Points bid higher on this race higher than next highest race, 3rd tie breaker random number). Other tie breaker schemes are acceptable but we need to have one.

I figured keep it as simple as possible - if you check back you'll see I suggested a coin flip.
Quote:

2. I suggest that we also allow a bid of -1. This is really a bid of zero but indicating a race preference against that race. In our examples both Zorg (yyyi) and I suggested bids of -1.

Again, keep it simple - there's no need for this as you could accomlish the same thing by having a minimum of '1' bid on everything else.
Quote:

3. If we have less than 10 players, I assume the last player gets his highest remaining race for zero ... or does he have to take the number he bet if it is higher than zero? The -1 voting might help here.

I would say he get's his PRT for zero. Give him the remaining PRT that he had the highest bid set on. If he has several remaining PRTs tied, he obviously didn't mind which he got so coin flip it.

Here's an example bid:
HE 75
SS 3
WM 2
CA 200
IS 125
SD 100
PP 1
IT 149
AR 0
JoAT 150

You can see this bid would be from someone really keen for an econ PRT, but arranged so if he misses his targets he's got a implicit preference order of SS>WM>PP>AR (this guy really doesn't like AR)


Word of warning though - if everybody just puts bids on 2 or 3 PRTs they feel like playing, instead of rating most/all of the PRTs by what they think they could win with, then several people will get some GREAT deals. I'd say bidding in the "Bidding for Techs" game suffered pretty badly from this, with very few decent bids in certain fields leading to some unexpectedly high values, most notably con going at a higher level than elect.

For example I really DON'T want to play CA in this game, but I will be putting in a decent bid instead of '0', just to try to make sure it doesn't go to someone else for too low if most players put in 0 for it.


[Updated on: Mon, 05 June 2006 00:15]

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