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Re: New item for the known bugs / features list Sun, 16 April 2006 15:57 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Micha wrote on Wed, 12 April 2006 10:28

Quote:

... , as he has no reason to spend more fuel than strictly necessary, WHAP, all his interceptors fail to move and die. Hit Computer Cool Pirate

Now who's gonna tell the SS he shouldn't have targeted his own main fleet to avoid this bug? 2 Guns Razz Whip


That was more or less the scenario that happened to my ally (as referred to in my reply to Mazda)


Well, I've tried to reproduce that one in my testbeds, but so far, no bug was triggered when the main fleet was in open space. Sherlock


Quote:

it still needs to be tested if the bug occurs if the main fleet was moving ... and if it would be "fixed" if the deepspace coordinates were targetted instead ...


Some results:
- Deep space coordinates avert the bug, as expected. Cool
- Main fleet moving from planet to space doesn't change the bug. When other conditions apply, it happens regardless of main fleet movement. Evil or Very Mad Twisted Evil
- Relative fleet/player IDs seem not to matter. Cool
- Guarantee of interception doesn't seem to guarantee the bug. Confused
- Apparently, planets matter. If the main fleet is not orbiting a planet, the bug fails to show up. Whip

It all needs still more testing under yet more diverse and controlled conditions. Results seem promising, tho. Very Happy

Last but not least, I've failed to reproduce the "undershoot" bug. Hit Computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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