Re: Thread Extraction (from another forum) |
Wed, 26 February 2003 23:28 |
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yucaf | | Master Chief Petty Officer | Messages: 100
Registered: December 2002 Location: India | |
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zoid wrote on Tue, 25 February 2003 22:28 |
Good points, all, but if your WM neighbor decides you are his first meal it most likely won't matter which PRT you are playing, right? You're going to die or be hopelessly crippled while the others happily construct their factories and mines, researching tech, expanding, etc. If you prevail, you'll probably be too far behind too catch up. I kind of regard the WM as a spoiler race, right behind the PP for having little chance of winning, but making sure early on that the guy next door with a WONDERFUL race design won't win either.
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I think it is quite different to have to defend against a WM as an AR in the early game than as a JoaT, an IS or a CA... For nobody it is fun, but against AR, a WM just needs some warships in numbers (no bombers) to destroy your helpless starbases (in best case space station, more probably space docks). You just don't have the minerals yet to build a counter army, even if you have better techs, which is often the case Even if you can stop it at some point, you are badly wound too early and won't make it...
I won't expand on WM in this thread but IMHO, WM is not a spoiler race. WM players have won many games and can make very good allies. In big enough games, they need to find an ally to be able to survive in the late period, since they are vulnerable alone at that moment. BTW, that's when AR can kick their butt for all those bad moments in the previous games! Now that's fair
Cheers,
YucaF
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