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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 19:04 Go to previous messageGo to previous message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
GreyMatter wrote on Sat, 01 April 2006 11:35

I totally agree with Kotk above:

It is not the big number of planets that makes this game fun - larger/denser universes only add more MM.

For example we just played NoImpact in Small/Dense with 10 players - it was more than enough for a fun rollercoaster type game !

That is quite a different sort of game.

I quite like a game where there is a strong economic component before war begins (I'm more an econ player than a war fighter), so I like a bit of space at the start, but I also find that more than about 80 planets get's over-burdened with management, and I tend to do well so have more than my share of planets. As a result of this, I won't play in games with more than 40 planets/player.

Quote:

More interesting options that change game dynamics and require for a non-typical race designs are :(IMHO)
<snip>

Other things that (IMO) make the game more interesting:

* No Acc-BBS start. This is not a huge difference, but Acc-BBS favours HG, factoryless and quickstart at the expense of HP and AR (or any race that has to get something set up quickly, like mineless, if anyone is mad enough to try that). At the cost of an extra 7-8 turns at the start, race options are widened a bit.

* Require things like BET, no IFE, or weapons expensive. A few years ago I played in a duel that had several restrictions - slow tech, expensive weapons, BET, no IFE, and possibly one or two other rules I can't remember - it was a lot of fun.

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