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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 18:35 Go to previous messageGo to previous message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
I totally agree with Kotk above:

It is not the big number of planets that makes this game fun - larger/denser universes only add more MM.

For example we just played NoImpact in Small/Dense with 10 players - it was more than enough for a fun rollercoaster type game !

More interesting options that change game dynamics and require for a non-typical race designs are :(IMHO)

1) PRT cost balance
(CA-150..200pt, JoaT-no NAS + no OBRM, IT-50pt, SD/IS-25pt) we have this partially in this game.

2) Force Alliance restriction:
even when the game advertized as 1 race winner only, but alliances are not restricted formally - the game just slides into allinace A vs Aliance B game anyway (or worse into allince of strong players gang-banging smaller guys)

so possible choices are...
- restrict allinance size to 2 max, set rest to enemy all the time and no any tech trading between alliances at all.
- rank 1 player may not have allies at all or only with last ranked player,
rank 2,3 players may only have 1 ally and not each other or #1,
rank 4-6 players may have 2 allies,
rest - no restrictions.

3) Slower Tech Advances - this does make games more interesting !
e.g. in NoImpact with the STA we still managed to get e18/w24/p12/c16/L14 by 2496... but the early Jhad battles were so much fun.

4) OBRM and mine settings restrictions:
This one is tricky but may be well suited for Larger universes (like in this game) to make RM option more attractive than basic mining and therefore lead to a race design with narrower habs... Thus reducing MM for a large empire, yet making that same large empire more exposed at its various mining sites to even the weakest players' attack.

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