Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » New Basic Game: War of the Worlds
Re: New Basic Game: War of the Worlds Fri, 31 March 2006 12:09 Go to previous messageGo to previous message
NingunOtro is currently offline NingunOtro

 
Master Chief Petty Officer

Messages: 105
Registered: September 2005
Location: Brussels, Belgium
Might be altogether something completely different: lack of space favours short term fighting which can be considered by most the fun part of the game. It also makes sure the distance to someone you consider a threat to your possibilities stays reasonable and therefore that your fate stays in your own hands.

With lots of space and big distances, and also lots of players, everything changes. The distance acts as some sort of isolation from short term fighting and shifts priority to building an competitive economy because you not only have to fight those close to you, but also stay economically competitive with others that are beyond the reach of your war fleets. Diplomacy also plays a more interesting role as you need to maneuver the neighbors of those you consider a threat into action. Some frustration can arise when an far competitor gets the pole position because its neighbors are weaker while you can not expand at an competitive pace as yours refuse to cooperate. Distances also translate into time to build bigger empires, and bigger empires are a more daunting task to take down, thus monotonous, micro-management rich, strategically challenging, time-consuming, etc.

Which scenario anyone prefers depends on whether you are interested in playing short term military strategy games or real global strategy scenarios. Real Day Life time restraints also play a role if people need to see the end of the game reasonably soon, otherwise pace of turns can slow down to only a few or even only one turn per week, giving plenty of time to give attention to many details. But this of course are no interesting options for desperado-like gunmen: quickstart shortfight mentalities. Live fast and leave an painless body-bag behind when you go.

Real life offers the same kind of choices, and the ingame attitudes hardly differ from real personal attitudes.

Tell me how you live, and I'll tell you how you like to play. Shocked



If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New Game - (Advanced) - "Enemies"
Next Topic: It's MEEEEEE!!!1
Goto Forum:
  


Current Time: Thu Jul 04 15:49:48 EDT 2024