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Re: New Basic Game: War of the Worlds Fri, 31 March 2006 11:44 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Mark wrote on Fri, 31 March 2006 17:14

I wondered if players felt this was mostly due to increased number of stars or to increased distances or both?


Distances dont feel so lot. It is Ok to travel as any PRT across large galaxy. It is the number of planets. That means one got more logistics. Queues, Freighters, minelayers, skirmishers etc.

In a medium/normal universe strong player got 30-40 planets. List of these planets fit onto screen. 50+ however like in large/normal is just too lot. I can even explain how these planets come:

Deal Strong players seem to have significally bigger territory than their fair share so even in large normal and 16 players they usually colonize 30 planets with minor hostilities.

Deal They choose at least one (preferably strong) ally that has very different hab than themselves and colonize their room too so another 20 planets.

Deal They kill a simple weenie or vulture on dropout and take its planets = another 10 planets.

Result is (like we see) 60 planets *before* having some real war or other real fun. But ... over 50 planets MM starts to bore and thats why players with some experience avoid something bigger than medium. Nod

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