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Re: New item for the known bugs / features list Wed, 22 March 2006 05:51 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Well, as for the effects of enemy fleet targeting, that would run into the area of the split fleet dodge and how Stars! re-assigns the targetting based on boranium concentration. The obvious solution to avoid this problem altogether is to assign fleets their destinations and not give them other fleets to follow except in very predictable circumstances. The example I like for a reason for having a fleet use another fleet as a target is for freighters getting minerals from remote miners. In this type of case, the freighters have repeat orders and simply follow the mining fleet if it is moved and pick up the minerals.

I use the philosophy of Keep it Simple Stupid in my own targeting and assignments of fleet destinations since overloading 16 bit code is fairly easy and then unpredictable results can happen. I have yet to see a case where a fleet I assigned a specific destination to, did not get there, or keep working on getting there - which is why this new free ramscoop error has me quite curious.

Ptolemy


[Updated on: Wed, 22 March 2006 05:52]





Though we often ask how and why, we must also do to get the answers to the questions.

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