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Home » Stars! 2.6/7 » The Academy » Need a quick answer with detonating minefield question
Re: Need a quick answer with detonating minefield question Sat, 18 March 2006 12:36 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

destroyed the scout but only damaged the minesweepers.

You can occasionally get suprisingly good scans from ships without a scanner such as mentioned mini-colonisers without anything in mech slot, perhaps surviving combat or going to a planet previously scanned before it was colonised helps.

But beware, some info may become out of date without warning... for example you may think you have the latest pop numbers and terraforming but they may become several years old.

Quote:

some ships should have left scrap in space

Detonating minefields don't leave scrap but hitting regular ones does I believe. Funny how due to random nature of scrap, you may actually leave more scrap than the ships cost when crash sweeping with those mini-colonisers.

Quote:

hit this turn minefields, but those failed to show in the scanner


Minefields are cloaked until you spot them. From help file, "Contents->Guts->Guts of minefields"

Quote:

Detecting Minefields

Cloaked value of minefields:

Penetrating Scanners: 0%
Non-Penetrating Scanners: 82%

Conditions for detecting an opponent's minefield:

You can see both the center and radius of an opponent's minefields if:

¨ the center of the minefield is in range of your penetrating scanner, OR

¨ You have hit the minefield at least once and the center is in range of your normal scanners OR

¨ You are IN the mine field.

Ship Cloak Effectiveness in Minefields

When a ship is in a minefield, its cloak effectiveness is always an absolute value (90% cloak = 10% chance of
detection).

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