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Home » Stars! 2.6/7 » The Academy » Player assistant "AI"
Re: Player assistant "AI" Thu, 16 March 2006 19:26 Go to previous messageGo to previous message
NingunOtro is currently offline NingunOtro

 
Master Chief Petty Officer

Messages: 105
Registered: September 2005
Location: Brussels, Belgium
I think that even if the fact that Stars! logic talks about moving ships from one place to another makes it handy to approach the possible solution with the travelling salesman analogy, the far increased complexity of stars and the strategic background much more compares to AI based on the game of chess: multiple differently valued pieces, positional value of pieces, the need to reevaluate the situation after the slightest move, etc. And to our advantage, a lot of investigation has already been done and proyected at production level, even as Open Source software we could have a look at.


If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.

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