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Re: Player assistant "AI" Wed, 15 March 2006 10:44 Go to previous message
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Registered: October 2004
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mazda wrote on Wed, 15 March 2006 15:58

Kotk wrote on Wed, 08 March 2006 13:49

For one example to think about:
1) Draw scanner radius circle around all unscouted planets.
2) measure sweetness of each spot within 81 ly radius to your scout (by how many circles overlap there). Its ~20K spots. Laughing
3) choose some sweetest spot and go there.
4) remove the circles for scouted places and back to 2)



To make it more challenging.
What about the route aspect of the planning ?

...

As long as we can achieve our self-imposed target then pursuit of the best solution is close to pointless.


About my own thoughts. I don't want "best". I'll settle for "good enough". Very Happy And the 1st step could be just setting up the start and end points for a scoutship and tweak its route to include as many other planets (or "sweetspots") as possible without significantly increasing trip time (or fuel usage). Sherlock

It would be a somewhat "dumb" algorithm, so most probably you'd need to pick your endpoints to optimize results, but it should handle reasonably well all middle waypoints for any given trip. Nod


[Updated on: Wed, 15 March 2006 10:45]




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