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Home » Stars! 2.6/7 » The Academy » Minerals - mining and depletion
Re: Minerals - mining and depletion Tue, 14 March 2006 13:07 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Tomasoid wrote on Tue, 14 March 2006 17:43

Also, when you have 2 allied races orbiting the same uninhabited planet, and doing remote mining, how Stars! tracks "partial" mineral units in such case?

Partials are tracked together with conc each time mining occurs. Players dont care about that "partial" all they care is how lot LF-s to send. Rolling Eyes
If each of the 4 fleets (2+2) have 4000 mines anyway then players dont care about order too. Very Happy

What matters is that planet is like there was 4 years of 4000 mine mining done with one year. Ironium conc 80 dropped to 37 (62,51,43,37) and ~9500 kT ironium was mined out. Next year 37 drops to 24 and another 5000 kT ironium appears. After conc 24 ARs HW is better target so these guys go away. So answer is 12 LFs if it was ironium the player was after. Smug

Since both allies see whats on ground they also probably worry about grabbing dice (cargo transfer orders sequence is randomised). Laughing

As for HW fountain ... game anyway displays its might. Fleets of tens of LFs are needed each turn.


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