Re: Minerals - mining and depletion |
Tue, 14 March 2006 10:43 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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Hi!
iztok wrote on Mon, 13 March 2006 09:40 | Most mineral-depletion calculators work very well (within +/- 1% accuracy) down to MC 20. After that: the lower the conc, the bigger the miss. However for game purposes is the upper 20 the most important, below 20 mining goes so slowly, that is no more a game-breaker, and most gamese are usually finished before planets go below 10 anyway.
BR, Iztok
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Well, did you play AR? ![Twisted Evil](images/smiley_icons/icon_twisted.gif)
I wonder whether depletion by mining robot is the same as for mines.
Also, when you have 2 allied races orbiting the same uninhabited planet, and doing remote mining, how Stars! tracks "partial" mineral units in such case? Does it tracks it for each mining robot fleet separately, or, say, over mineral concentration 1, only the first player that reaches "partial" mineral unit progress completion gets that mineral unit?
Added during editing:
I ask because it seems it is logical that when fleet 1 mines with rate 140kT and another with rate 160kT, fleet 2 would always mine 1kT more than displayed for the low concentration.
Is this correct?
[Updated on: Tue, 14 March 2006 11:23]
WBR, Vlad
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