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Re: Player assistant "AI" Thu, 09 March 2006 04:16 Go to previous messageGo to previous message
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Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
joseph wrote on Wed, 08 March 2006 22:54

Scouts
No - you misunderstand.
While an algorithum that calculated max stars scouted in min time with specific scout and took that route would be sweet.

What I wanted was a "go to this star" + "Try to scout a planet each turn on way" + "do not go more than X (originally 20)degrees out of direction of travel to find a planet"
Also - show leaps that use large ammounts of fuel.


No worries. I consider the "higher" algorithm as the goal. But I'd start with the "smaller" scouting all right. In fact, I think I would consider fuel consumption more important than original direction of travel when deciding about taking a detour or not. Sherlock

I already got a script which breaks down long trips into cheapest/fastest possible components. Perhaps I'll tweak it to include some "scenic detours" for scouting purposes. Very Happy


Quote:

I am aware that this will miss some planets and that I may want to tweak flight path to optimise.
But as regards removing MM it would equate to click on target planet, choose "Scout" orders, (set degree -optional), look at route to see if it has done something stupid (also optional I guess.


That would be my goal, indeed. Nod


Quote:

From what I know of the Traveling Salesman, it would take considerable computer time to calculate the optimum routes and then some sod would shoot down one of your scouts and ruin it all.


Yeah. That's why I'd go with "sub-optimal" calculations, anyway. Having to recalculate often is a pain... Sad



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In space no one can hear you scheme! Deal

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