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Home » Stars! 2.6/7 » The Academy » Player assistant "AI"
Re: Player assistant "AI" Wed, 08 March 2006 16:54 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Scouts
No - you misunderstand.
While an algorithum that calculated max stars scouted in min time with specific scout and took that route would be sweet.

What I wanted was a "go to this star" + "Try to scout a planet each turn on way" + "do not go more than X (originally 20)degrees out of direction of travel to find a planet"
Also - show leaps that use large ammounts of fuel.

I am aware that this will miss some planets and that I may want to tweak flight path to optimise.
But as regards removing MM it would equate to click on target planet, choose "Scout" orders, (set degree -optional), look at route to see if it has done something stupid (also optional I guess.
If you then did a split all with your (say 10) scouts and dropped one of them on each 36(ish) degrees around your homeworld - hey presto scouting orders for about 90% of planets surrounding you.

A MM person could do this much better, but you could probably do as well as them with a bit of MM (if you want).

From what I know of the Traveling Salesman, it would take considerable computer time to calculate the optimum routes and then some sod would shoot down one of your scouts and ruin it all.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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