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Re: Player assistant "AI" Wed, 08 March 2006 04:17 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Registered: October 2004
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Kotk wrote on Tue, 07 March 2006 20:08

m.a@stars wrote on Tue, 07 March 2006 11:44

Seriously, though, I've always wondered why Stars! (or an Stars!-like clone) is not swamped by AI researchers doing moddings and such. Shocked

Some of the Jeff-made AI-s in game play at newbie level, lot of games made significally later have far worse AIs. But still i doubt there is any reason to be interesting for some AI researcher.

Almost all games have "AI players" and "Non-player characters". These parts of software are far from "Artfical Inteligence".
They have no goals. Getting to goals has no choices of strategies. Strategies do not raise subgoals. Getting to subgoals have no choices of tactics. No generated decision trees, no logics, no heuristics. Vegetables not AI-s.


Yeah, I know. If only modern games had at least some semblance of Jeff-style AI... Evil or Very Mad My current goal is not any true AI, mind, but just a set of "automaton scripts" which one day a "smart script" can use to emulate what the current Stars! "AIs" do now.

The interesting part is Stars! (or a Stars!-like clone) offers a nice simple/complex playground for anyone interested in game-AI to test his/her skills/ideas. Smile

Once the interface hurdles are solved, anyway. Sherlock


[Updated on: Wed, 08 March 2006 04:19]




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