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Re: Player assistant "AI" Tue, 07 March 2006 14:08 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
m.a@stars wrote on Tue, 07 March 2006 11:44

Seriously, though, I've always wondered why Stars! (or an Stars!-like clone) is not swamped by AI researchers doing moddings and such. Shocked

Some of the Jeff-made AI-s in game play at newbie level, lot of games made significally later have far worse AIs. But still i doubt there is any reason to be interesting for some AI researcher.

Almost all games have "AI players" and "Non-player characters". These parts of software are far from "Artfical Inteligence".
They have no goals. Getting to goals has no choices of strategies. Strategies do not raise subgoals. Getting to subgoals have no choices of tactics. No generated decision trees, no logics, no heuristics. Vegetables not AI-s.
Instead the game AI-s base on simple decisions: IF some-situation THEN some-activity.
Example:
1) IF enemy in hitting distance THEN hit enemy
2) IF enemy outside hitting distance THEN go into hitting distance from enemy
3) IF no known enemy THEN wander in random direction

To compensate such utter sillyness game AI-s often cheat by having knownledge that they should not have, by outnumbering the human players, by having unusual features or skills or by needing less or no time and resources for some expensive activities compared to "Human players" or "player characters".

Stars got low cheating AI. Two cheats it does ...
1)"Expert" AI race has negative RW points,
2) MT trade can be done without meeting MT.

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