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Re: Player assistant "AI" Tue, 07 March 2006 04:44 Go to previous messageGo to previous message
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NingunOtro wrote on Tue, 07 March 2006 03:22

I mean, there are certainly a few universities out there with professors and lots of alumni waiting for the right challenge to use in their classes as an exercise in Artificial Intelligence programming.

I think our case is complex enough to be a real challenge, and if their combined skills are worth anything, they might even produce something really useful we could integrate into freestars.

Think about it, it might even prove useful to repopularize Stars! among Computer Science students (and professors). If they take the challenge, we might even end up with several different AI competing against each other, and even beating Micha Shocked in some Duel Championships Laughing Twisted Evil


Heh. Wouldn't that be fun. Very Happy

Seriously, though, I've always wondered why Stars! (or an Stars!-like clone) is not swamped by AI researchers doing moddings and such. Shocked Perhaps the cryptic input/output interface has something to do with it. Razz But once there's a way to reliably feed such an "academic" AI with the full info from the m file, and also to integrate its orders with the x file, I would say Stars!' popularity among university students should soar. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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