Home » Stars! 2.6/7 » The Academy » Player assistant "AI"
Re: Player assistant "AI" |
Tue, 07 March 2006 04:37 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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m.a@stars | ![](images/commander.gif) | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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joseph wrote on Mon, 06 March 2006 23:06 | I want scouts that you click on a distant planet with "Scout To" orders and it automatically fills in the route based on if planet in +-20 degrees that is unscouted and less than 1 year travel go at colonise warp. Else if planet ...less than 2 year etc
All the way to the final planet - and while I am wishing - to draw a red line from the point it runs out of fuel and a red/blue line on any fuel expensive jumps (say over 2 warps above normal speed)
Thats the kind of AI I want - less MM but me still in charge.
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Sounds good. I've been meaning for a long time to at least try creating optimal scout routes out of nil. Not exactly easy, tho, even if you don't have penscanning.
Could you explain a little bit more about these conditions of yours? Why 20 degrees? Any others? ![Sherlock](images/smiley_icons/smile_sherlock.gif)
Quote: | Also I want to set 2 waypoint orders (pop/min balancing), one when the ship arrives, and another before it leaves.
I do admit I need a master class in waypoints as others seem to automate far more than I can.
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It would depend on what you want to accomplish. Please give some more details.
Quote: | Oh and a sort by "destructive force" tab on fleets view. So I can swiftly see what fleets I should be worried about. (sort by weight isnt really good enough).
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That would need extracting the fleet details from the m file. I've been petitioning for those, too. ![Wink](images/smiley_icons/icon_wink.gif)
Quote: | See I really dont want an AI to do things for me - just tell me what I need quickly, and remove some of the "make work" clicks.
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That's what I want to accomplish with my "assistants". ![Smile](images/smiley_icons/icon_smile.gif)
Quote: | Oh and a sweep minefields within Xly order, with a sub order saying - if damaged leave it to other ships at you location with same orders unless you are the least damaged in which case do it but send me a message saying you are about to do it.
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Hhmm. Tricky, that. Sweeping is more of an art than a science. Everybody has his/her own particular way to do it, even when no skirmishing is taken into account.
Quote: | Oh Oh and a big shiny thing, to stick on the wall
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Pls ask someone in the eyecandy department. Here is mostly math and reams of bitpacked ship orders. ![Razz](images/smiley_icons/icon_razz.gif)
So many Stars, so few Missiles!
In space no one can hear you scheme! ![Deal](images/smiley_icons/deal2.gif) Report message to a moderator
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Player assistant "AI"
By: wumpus on Sat, 04 March 2006 16:54
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Sun, 05 March 2006 06:18
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 01:25
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 05:24
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 04:43
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 11:10
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Re: BattleSim with arbitrary tech
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![Read Message Read Message](theme/Stars/images/read.png) |
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Re: BattleSim with arbitrary tech
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![Read Message Read Message](theme/Stars/images/read.png) |
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Re: BattleSim with arbitrary tech
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![Read Message Read Message](theme/Stars/images/read.png) |
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Re: BattleSim with arbitrary tech
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![Read Message Read Message](theme/Stars/images/read.png) |
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Re: BattleSim with arbitrary tech
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![Read Message Read Message](theme/Stars/images/read.png) |
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Re: BattleSim with arbitrary tech
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![Read Message Read Message](theme/Stars/images/read.png) |
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 06 March 2006 12:43
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Re: BattleSim with arbitrary tech
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Re: Player assistant "AI"
By: joseph on Mon, 06 March 2006 17:06
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: Kotk on Tue, 07 March 2006 14:25
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Re: Player assistant "AI"
By: joseph on Tue, 07 March 2006 17:05
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Re: Player assistant "AI"
By: Kotk on Tue, 07 March 2006 19:43
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Re: Player assistant "AI"
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: Madman on Wed, 08 March 2006 00:48
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Re: Player assistant "AI"
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Re: Player assistant "AI"
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: Kotk on Tue, 07 March 2006 14:08
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: Kotk on Wed, 08 March 2006 08:49
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: Kotk on Wed, 08 March 2006 13:37
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Re: Player assistant "AI"
By: joseph on Wed, 08 March 2006 16:54
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: Madman on Thu, 16 March 2006 06:45
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Re: Player assistant "AI"
By: Kotk on Thu, 16 March 2006 12:40
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Re: Player assistant "AI"
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Re: Player assistant "AI"
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: Kotk on Thu, 09 March 2006 08:16
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Re: Player assistant "AI"
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Re: Player assistant "AI"
By: mazda on Wed, 15 March 2006 09:58
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Re: Player assistant "AI"
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