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Re: BattleSim with arbitrary tech Tue, 07 March 2006 04:25 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Registered: October 2004
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wumpus wrote on Mon, 06 March 2006 18:43

m.a@stars wrote on Mon, 06 March 2006 12:03

Pls explain, if you dare Wink , what kinds of things can be done at the x file level: Changing planetary Qs? Speed adjustments for fleets? Routing destinations for planets? Packet warp speeds or destinations (at launch)? Changing waypoint orders?


Anything the player can do in the UI, and (beyond cheats), no more Razz There are still some fuzzy "unknown" bytes in my analysis of the files, but that list is pretty short now, and would be easy to eliminate entirely once attempts are made to *synthesise* X (or other) files rather than just analyzing them.


Excellent! Cool Any idea when (or how) will that stage be reached? Very Happy


Quote:

m.a@stars wrote on Mon, 06 March 2006 12:03

Perhaps you are in a position to release a "full info" dumper, for strictly "kosher" uses, or at least know if such a marvel can one day exist?


I've been meaning to have a look at freestars! file format with regards to this, haven't gotten around to it yet though Neutral Not hard per se, but not exactly much fun either Very Happy


The fun would come once some "assistant" was written to analyze the extra info and some mass actions could be added to the x file. Twisted Evil

About file formats: you could start with something similar to Stars! own excel-like dumps. Fleet and Q and perhaps packet/salvage details could be dumped that way, I hope. Nod



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