Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Player assistant "AI"
Re: BattleSim with arbitrary tech Mon, 06 March 2006 11:41 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Kotk wrote on Mon, 06 March 2006 17:10

m.a@stars wrote on Mon, 06 March 2006 13:22

Actually, my current scripts do find the "breeders" by themselves, based on pop growth. They also allow for a "shared" definition of said "breeder cap", i.e: the script suggests and the player vetoes (or not). Very Happy

Indeed, having the player set up a list of "breeders" and a list of "needers" would make things simpler for the AI. Wink

With real AI (that plays for itself) it is simple to toss together some formula and let to calculate answer to each of the questions. Formulas can never be "ultimate" but "close enough" is OK for AI opponent. OTOH if assistant AI decides lots of things on its own in players turn then player starts to object ("why it tries to carry pop away from my sweet ironium candy world?").


Because your "Iron candy" world is growing 55k pop a year and you colonised a strategic outpost less than 200ly away and you have absolutely no other breeder at hand, so skimming 30k pop from said "Iron candy" is actually best option? Razz

Pls note than my "production" script could actually place a veto on moving pop and/or minerals away from the best shipbuilding sites. Cool

Quote:

Sick "it is needer until its full"
Sun is out "it is full"


Both of those are automatically handled using pop growth as deciding factor. Wink

Quote:

For AR following upgrade path of his orbitals is a priority. Orbital means capacity of planet and all "planetary" defense AR got, no much else to build on planet. There the problem is to have minerals. For rest of the PRTs orbital is source of ability to gate forces around and/or to build ships. If it cant build orbital then its too weak planet anyway and only its strategic location may somewhat matter. Now if AI starts to bugger some late game player about his pesky stations with slot of gatlings and slot of wolverine shields ... then it is annoying for player. He does not care. Only 3% of his opponents nubians can kill any theoretically possible station, so why to build it full and waste minerals. Wink


You must be talking about actual AI. Wink My proposed "production helper" would indeed confine itself to making sure SB upgrades (if any was proposed) went the smoothest possible way in all suitable worlds, or warn of any problem. Smile

In fact, one of the reasons for suggesting some SB to be upgraded would be relative popularity of the old and new designs. Nod

Quote:

Shame SD is actually a very popular PRT among experienced players. It takes up to 2 times power to compete with a good SD.


All the more reason to evolve tools to at least reduce the MM in doing so.

Quote:

Only thing ... the turn file that SD submits is usually ~2 times bigger than that of others.


You should see some of my JoaT turns. Razz


Quote:

If some major part of that SDs MM can be at least semi-properly automated then games will turn into SD slugfests where most play SD and minority play useful sidekicks to SD. Nod


I don't think it would be easy to evolve an automaton to actually improve an SD handling of offensive/defensive/multilayered minefields. And if it was indeed doable, perhaps some other PRTs would acquire at least some of the benefits of expert SDs? Cool

Alternatively, send SD to the same ban limbo as CA. Razz

By the way, someone should tell the Admiral that my name is not an email address. Shocked

...




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Minerals - mining and depletion
Next Topic: Need a quick answer with detonating minefield question
Goto Forum:
  


Current Time: Thu Jul 04 09:11:38 EDT 2024