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Re: BattleSim with arbitrary tech Mon, 06 March 2006 11:10 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
m.a@stars wrote on Mon, 06 March 2006 13:22

Actually, my current scripts do find the "breeders" by themselves, based on pop growth. They also allow for a "shared" definition of said "breeder cap", i.e: the script suggests and the player vetoes (or not). Very Happy

Indeed, having the player set up a list of "breeders" and a list of "needers" would make things simpler for the AI. Wink

With real AI (that plays for itself) it is simple to toss together some formula and let to calculate answer to each of the questions. Formulas can never be "ultimate" but "close enough" is OK for AI opponent. OTOH if assistant AI decides lots of things on its own in players turn then player starts to object ("why it tries to carry pop away from my sweet ironium candy world?"). It is simpler to write few formulas into code than to make intuitive UIs for each aspect of marking and prioritizing the breeders/needers. Most simple i can imagine is to select some pop management status for each planet:
Silly hair "i havent decided"
Disco "it is breeder"
Sick "it is needer until its full"
Stop "it leave alone"
Sun is out "it is full"
Quote:

The actual upgrade *design*, yes, of course. The actual task of adding it to 100+ planetary Qs is a work for the AI.

For AR following upgrade path of his orbitals is a priority. Orbital means capacity of planet and all "planetary" defense AR got, no much else to build on planet. There the problem is to have minerals. For rest of the PRTs orbital is source of ability to gate forces around and/or to build ships. If it cant build orbital then its too weak planet anyway and only its strategic location may somewhat matter. Now if AI starts to bugger some late game player about his pesky stations with slot of gatlings and slot of wolverine shields ... then it is annoying for player. He does not care. Only 3% of his opponents nubians can kill any theoretically possible station, so why to build it full and waste minerals. Wink
Quote:

Heh. It would be even better to *help* SD and PP becoming more popular.
Shame SD is actually a very popular PRT among experienced players. It takes up to 2 times power to compete with a good SD. Only thing ... the turn file that SD submits is usually ~2 times bigger than that of others. If some major part of that SDs MM can be at least semi-properly automated then games will turn into SD slugfests where most play SD and minority play useful sidekicks to SD. Nod

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