Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » BattleSim with arbitrary tech
Re: BattleSim with arbitrary tech Mon, 06 March 2006 06:54 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
wumpus wrote on Sun, 05 March 2006 08:39

This isn't as easy as all that, since the small (1-2kT) errors at one point can blow out quite a bit if you have a succession of orders concerning the same fleet.

<snip>

The main areas I've covered are some movement tricks and some obviously dodgy cargo transfer tricks.


As far as I understand it, the "cargo" cheat means minerals/pop appear from nowhere, i.e: there's no way they could be there based on what was previously there, right?

So, one possible way to tackle it would be:

- For every fleet (or group of fleets in the same coordinates, or even planets under them) which carries cargo, check if their pop/minerals have changed from what was stated in the m file.
- For those with changes, check all possible sources in the same coordinates (including packets, salvage, and foreign fleets/planets for minerals, and own ones for pop) and see if the totals tally.

The whole point being that if there were, say, 1000 kT of Iron in a fleet at (1234,2314) and nil in all other fleets/planets/packets/salvage at the same place/time, no matter how they split/join or interact, there's no legit way the Iron total can change for these coordinates, unless you delete a fleet design, of course, but that's not (yet) a cheat. Wink This would even cover the "uploading minerals to bombers" cheat. Cool

Perhaps there's practical difficulties to this approach, or more sophisticated cheats on the matter that I'm not aware of, but, if that's the case, please enlighten me. Very Happy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Salvage Corvettes just hanging - maxed out?
Next Topic: How to submit ally's turn - URGENT
Goto Forum:
  


Current Time: Thu Jun 27 22:35:17 EDT 2024