Home » Stars! 2.6/7 » The Academy » BattleSim with arbitrary tech
Re: BattleSim with arbitrary tech |
Mon, 06 March 2006 06:54 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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m.a@stars | ![](images/commander.gif) | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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wumpus wrote on Sun, 05 March 2006 08:39 | This isn't as easy as all that, since the small (1-2kT) errors at one point can blow out quite a bit if you have a succession of orders concerning the same fleet.
<snip>
The main areas I've covered are some movement tricks and some obviously dodgy cargo transfer tricks.
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As far as I understand it, the "cargo" cheat means minerals/pop appear from nowhere, i.e: there's no way they could be there based on what was previously there, right?
So, one possible way to tackle it would be:
- For every fleet (or group of fleets in the same coordinates, or even planets under them) which carries cargo, check if their pop/minerals have changed from what was stated in the m file.
- For those with changes, check all possible sources in the same coordinates (including packets, salvage, and foreign fleets/planets for minerals, and own ones for pop) and see if the totals tally.
The whole point being that if there were, say, 1000 kT of Iron in a fleet at (1234,2314) and nil in all other fleets/planets/packets/salvage at the same place/time, no matter how they split/join or interact, there's no legit way the Iron total can change for these coordinates, unless you delete a fleet design, of course, but that's not (yet) a cheat. This would even cover the "uploading minerals to bombers" cheat.
Perhaps there's practical difficulties to this approach, or more sophisticated cheats on the matter that I'm not aware of, but, if that's the case, please enlighten me. ![Very Happy](images/smiley_icons/icon_biggrin.gif)
So many Stars, so few Missiles!
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BattleSim with arbitrary tech
By: wumpus on Sun, 26 February 2006 15:25
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Re: BattleSim with arbitrary tech
By: Kotk on Sun, 26 February 2006 16:37
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Ptolemy on Sun, 26 February 2006 23:55
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:36
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:25
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Re: BattleSim with arbitrary tech
By: Micha on Mon, 27 February 2006 03:50
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Re: BattleSim with arbitrary tech
By: Ptolemy on Mon, 27 February 2006 08:15
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Re: BattleSim with arbitrary tech
By: Micha on Mon, 27 February 2006 09:01
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:28
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:43
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Re: BattleSim with arbitrary tech
By: Madman on Tue, 21 March 2006 22:12
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Re: BattleSim with arbitrary tech
By: LEit on Tue, 21 March 2006 22:17
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Re: BattleSim with arbitrary tech
By: Madman on Tue, 21 March 2006 23:41
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:22
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:58
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: LEit on Mon, 27 February 2006 10:59
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:19
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Re: BattleSim with arbitrary tech
By: wumpus on Thu, 02 March 2006 14:15
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Re: BattleSim with arbitrary tech
By: wumpus on Sat, 04 March 2006 17:56
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 12:41
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Re: BattleSim with arbitrary tech
By: multilis on Sat, 04 March 2006 13:13
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Re: BattleSim with arbitrary tech
By: wumpus on Sat, 04 March 2006 16:46
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 23:16
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Re: BattleSim with arbitrary tech
By: wumpus on Sun, 05 March 2006 02:57
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 01:03
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 15:51
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 22:32
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Re: BattleSim with arbitrary tech
By: wumpus on Sun, 05 March 2006 02:39
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 11:50
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Thu, 16 March 2006 16:21
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