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Re: BattleSim with arbitrary tech Mon, 06 March 2006 04:43 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Quote:

How does the proposed AI recognise an "old" design that you don't want anymore? How do you prevent it from removing intentionally "old tech" ships you're building?

AI needs not evaluate designs and consider their goodness instead it does MM.
I imagine a "design management wizard" where there are 16 designs as list. Each has orders on side.
Scenario "scrap":
1) user selects a design, choose "scrap" from listbox and presses "manage".
2) AI splits ships out from fleets, renames all these split fleets "AI Scraps it #x", tries to get them to closest orbital, if there are multiple chooses one with least minerals and sets WP order to scrap.
3) Player gets "Done!" messagebox and list of warnings if some such ships have cargo or have more than 2-3 years travel to closest orbitals.
Scenario "stop building":
1) user selects a design, choose "stop building" from listbox and presses "manage".
2) AI removes all such ships from queues only partially built ones are left.
3) User gets "Done!" messagebox and list of warnings where some such ships are partially built.
And so on? Rolling Eyes
Quote:

- Mineral/pop balancing.

Yes its good task for AI. I have observed that complete lack of pop or mineral management loses game but perfect does not give so major edge.
1) User marks "breeders" from planet list,
2) User Choose "breeder cap" (25%,33%,50%... something else),
3) User Choose algorithm how to decide where to carry pop like (best_germ_first, least_resource_first, worst_hab_first).
4) User marks "AI pop management" fleets from fleet list
5) done.
AI does what it does ... it is always better than nothing. Once AI result is not lot worse than manual management then big part of MM is gone from game.
Quote:

Routing newly-built fleets...

User wants to have 100 new "Woosh Fluffers" 50 new "Marmon Creeners" and 70 new "Bleed Surkers" at "Stinky Socks" in 4 turns. AI does it or replies "impossible". Wink
Quote:

Upgrading starbases

Heh such little something may be left to user too. Smile
Quote:

calculating packets

Maybe just a calculator how many pop and defenses it likely kills?
Quote:

buiding minelayers at the borders...

I vote against any aid to SD! Very Happy Whoever wants to be that painful opponent deserves to be last to submit and have no personal life. Laughing

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