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Home » Stars! 2.6/7 » The Academy » Player assistant "AI"
Re: BattleSim with arbitrary tech Mon, 06 March 2006 04:10 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Kotk wrote on Mon, 06 March 2006 07:25

Your AI started to scout with these, seemingly OK but Why it did not say that
"Mayflower #2" got no scanners?
"Stalwart Defender #3" and "Swashbuckler #4" run out of fuel after scouting 5-7 planets?
5 scouts are probably too few for 1 in 10 IT HG?

Laughing None of these problems occur with full AI.




As I envision it, a decent "assistant" wouldn't have these problems either.

Deal 1st, you'd state these were scout ships, hence, automated checks for their scanning capabilities.

Deal 2nd, you'd state area to cover, and time to cover it. The assistant would plainly tell you if that was possible or not.

Deal 3rd, fuel usage calculations are trivial, even for long trips. Wink

Deal Having the assistant arrange for refuelings or guessing what use a design should have, or even the optimal # of scouts to use is a very different proposition. Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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