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Re: BattleSim with arbitrary tech Mon, 06 March 2006 01:25 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
wumpus wrote on Sun, 05 March 2006 13:18

In the mid-term, it may actually be easier to write a complete stars! AI, hopefully better than the existing ones, than to write a player assistant - since the AI then has complete control, and can plan and so on without having to take an unknown element - IE the player - into account.

With assistant there will be always dumbuser problems, that you dont have with AI. AI has its predictable dumbness. User can be endlessly dumb and usually assume that it is detected and he is warned about his dumbness.
Example:
I made such a 1 in 10 hab IT HG and then did order fleets 1-5 as "automatic scouts". Your AI started to scout with these, seemingly OK but Why it did not say that
"Mayflower #2" got no scanners?
"Stalwart Defender #3" and "Swashbuckler #4" run out of fuel after scouting 5-7 planets?
5 scouts are probably too few for 1 in 10 IT HG?

Laughing None of these problems occur with full AI.

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